The seminal role-playing game Dungeons & Dragons began, fittingly, in a basement:
The seminal role-playing game Dungeons & Dragons began, fittingly, in a basement:
a wood-paneled rec room in the Wisconsin home where Gary Gygax lived with his wife and three kids. There, Gygax and his friend Dave Arneson bonded over a shared interest in tabletop war games and J.R.R. Tolkien's "Lord of the Rings." In the early 1970s, they went on to create one of the most influential pastimes of the late 20th century. As its popularity grew, sensational media coverage fueled a moral panic, with some parents and conservative groups claiming the game promoted witchcraft, Satanism and real-world harm. Ironically, the controversy helped spread awareness of D&D, embedding it more deeply into pop culture and contributing to its lasting influence. For more about how Dungeons and Dragons cast its spell on America,
a wood-paneled rec room in the Wisconsin home where Gary Gygax lived with his wife and three kids. There, Gygax and his friend Dave Arneson bonded over a shared interest in tabletop war games and J.R.R. Tolkien's "Lord of the Rings." In the early 1970s, they went on to create one of the most influential pastimes of the late 20th century. As its popularity grew, sensational media coverage fueled a moral panic, with some parents and conservative groups claiming the game promoted witchcraft, Satanism and real-world harm. Ironically, the controversy helped spread awareness of D&D, embedding it more deeply into pop culture and contributing to its lasting influence. For more about how Dungeons and Dragons cast its spell on America,

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